Spell
QuickTelekinetic Power Well
View:
1667
Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard. You take damage equal to the total Levels of those monsters x 300.
Telekinetic Power Well — Power Evaluation
Final Score: 50 ± 6 · Confidence: Medium
- Intrinsic: 49 · Deck: 50 · Meta: provisional
- Primary role: Combo enabler · Secondary: Recovery/Recursion, Material body
Why it scores here
Telekinetic Power Well scores on its ability to convert Psychic-Type monsters already set up in the Graveyard into multiple Level 2 bodies for Synchro and Link material, with Quick-Play timing adding surprise value on the opponent's turn. It earns its points for material generation and for being played in 16 recorded decks (avg 1.88 copies, main deck) — not for any stat line, rarity, or price, since it is a Spell with no ATK/DEF. It loses points because it supplies zero interaction, is a dead draw until the Graveyard is loaded, imposes a burn cost of 300 per total Level, and has no combo or guide evidence confirming a concrete end board.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 42 | Not searchable and requires Psychic-Type Level 2 or lower monsters already in the Graveyard; 16 recorded decks run it (avg 1.88, all main deck) but no combo shows it as a starter (observed). |
| Combo & Conversion | 48 | Revives multiple Level 2 Psychic bodies from one card, feeding Synchro/Link plays with partners like Krebons and Plaguespreader Zombie, but no combo evidence confirms a concrete end board (inferred). |
| Resource Economy | 45 | Turns one Spell into several bodies, but those bodies were already invested earlier, so it is roughly card-neutral refuel that also burns 300 per total Level (verified). |
| Effect & Interaction | 5 | Provides no disruption, negation, or removal of any kind — it only Special Summons from the Graveyard (verified). |
| Material Utility | 64 | Cleanly produces Level 2 Psychic bodies, including the Psychic Tuner Krebons, as Synchro/Link material even if the effect is otherwise blank (verified). |
| Resilience & Flexibility | 45 | Quick-Play timing is flexible and it functions from the Graveyard, but it is dead until Psychic monsters are in the GY and folds to graveyard hate (inferred). |
| Deck-Building Efficiency | 45 | Cheap as a 1-2-of in Psychic-heavy shells, but it depends on the Krebons/Emergency Teleport engine and offers no search, so it is not a free roll (observed). |
Calculation
Weight profile: 0.7 Combo enabler + 0.3 Recovery/Recursion. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick-Play Spell that revives multiple Level 2 Psychic-Type bodies in a single card, generating instant Synchro/Link material
- Can be used during the opponent's turn for a surprise Synchro/Link Summon
- Real observed inclusion in 16 contemporary decks (avg 1.88 copies, main deck) with a 100% co-deck link to Emergency Teleport
- Pairs naturally with Krebons (Level 2 Psychic Tuner) and Plaguespreader Zombie for Synchro climbing
Weaknesses
- Requires Psychic-Type Level 2 or lower monsters already in the Graveyard, so it is dead before setup
- Offers no disruption, negation, or removal — it only summons
- Burns LP equal to the total Levels of the summoned monsters x 300
- No archetype and no in-archetype searcher; niche Psychic-Type requirement limits its homes
Counters / choke points
- Graveyard hate such as D.D. Crow, Called by the Grave, or Dimension Shifter
- Macro Cosmos / Dimensional Fissure / Necrovalley blanking the Graveyard
- Solemn traps or summon negation answering the revived bodies
- Removing the Level 2 Psychic targets (Krebons, Plaguespreader Zombie) before the Graveyard is loaded
Best use
Graveyard revival of Level 2 Psychic bodies as Synchro/Link material and mid-game extender. Decks: Psychic Synchro (Krebons / Emergency Teleport shells), Tele-DAD / Chaos, Monarch (Psychic engine). Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Special Summon any number of Level 2 or lower Psychic-Type monsters from your Graveyard; Card text: you take damage equal to the total Levels of those monsters x 300; Card is a Quick-Play Spell with no ATK/DEF; Card is legal in TCG, OCG, and Master Duel
- Observed: 16 recorded decks run it, 16 main deck, avg 1.88 copies (distribution 1:3, 2:12, 3:1); Emergency Teleport co-occurs in 100% of those decks; Krebons and Plaguespreader Zombie in 68.8%; 9 distinct archetypes feature it, led by Armed Dragon (25%) and Monarch (18.8%)
- Inferred: It functions as a mid-game extender that converts GY-invested Psychic monsters into Synchro/Link material; It is a dead draw before the Graveyard holds the required Level 2 or lower Psychic-Type monsters; Graveyard hate and summon negation are effective answers
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






